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/****************************************************************************
 * Copyright (c) 1998-2012,2013 Free Software Foundation, Inc.              *
 *                                                                          *
 * Permission is hereby granted, free of charge, to any person obtaining a  *
 * copy of this software and associated documentation files (the            *
 * "Software"), to deal in the Software without restriction, including      *
 * without limitation the rights to use, copy, modify, merge, publish,      *
 * distribute, distribute with modifications, sublicense, and/or sell       *
 * copies of the Software, and to permit persons to whom the Software is    *
 * furnished to do so, subject to the following conditions:                 *
 *                                                                          *
 * The above copyright notice and this permission notice shall be included  *
 * in all copies or substantial portions of the Software.                   *
 *                                                                          *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS  *
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF               *
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.   *
 * IN NO EVENT SHALL THE ABOVE COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,   *
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR    *
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR    *
 * THE USE OR OTHER DEALINGS IN THE SOFTWARE.                               *
 *                                                                          *
 * Except as contained in this notice, the name(s) of the above copyright   *
 * holders shall not be used in advertising or otherwise to promote the     *
 * sale, use or other dealings in this Software without prior written       *
 * authorization.                                                           *
 ****************************************************************************/
/* 
 * bs.c - original author: Bruce Holloway
 *		salvo option by: Chuck A DeGaul
 * with improved user interface, autoconfiguration and code cleanup
 *		by Eric S. Raymond <esr@snark.thyrsus.com>
 * v1.2 with color support and minor portability fixes, November 1990
 * v2.0 featuring strict ANSI/POSIX conformance, November 1993.
 * v2.1 with ncurses mouse support, September 1995
 *
 * $Id: bs.c,v 1.61 2013/04/27 19:46:53 tom Exp $
 */

#include <test.priv.h>

#include <time.h>

#ifndef SIGIOT
#define SIGIOT SIGABRT
#endif

static int getcoord(int);

/*
 * Constants for tuning the random-fire algorithm. It prefers moves that
 * diagonal-stripe the board with a stripe separation of srchstep. If
 * no such preferred moves are found, srchstep is decremented.
 */
#define BEGINSTEP	3	/* initial value of srchstep */

/* miscellaneous constants */
#define SHIPTYPES	5
#define	OTHER		(1-turn)
#define PLAYER		0
#define COMPUTER	1
#define MARK_HIT	'H'
#define MARK_MISS	'o'
#define CTRLC		'\003'	/* used as terminate command */
#define FF		'\014'	/* used as redraw command */

/* coordinate handling */
#define BWIDTH		10
#define BDEPTH		10

/* display symbols */
#define SHOWHIT		'*'
#define SHOWSPLASH	' '
#define IS_SHIP(c)	(isupper(UChar(c)) ? TRUE : FALSE)

/* how to position us on player board */
#define PYBASE	3
#define PXBASE	3
#define PY(y)	(PYBASE + (y))
#define PX(x)	(PXBASE + (x)*3)
#define pgoto(y, x)	(void)move(PY(y), PX(x))

/* how to position us on cpu board */
#define CYBASE	3
#define CXBASE	48
#define CY(y)	(CYBASE + (y))
#define CX(x)	(CXBASE + (x)*3)
#define CYINV(y)	((y) - CYBASE)
#define CXINV(x)	(((x) - CXBASE) / 3)
#define cgoto(y, x)	(void)move(CY(y), CX(x))

#define ONBOARD(x, y)	(x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)

/* other board locations */
#define COLWIDTH	80
#define PROMPTLINE	21	/* prompt line */
#define SYBASE		CYBASE + BDEPTH + 3	/* move key diagram */
#define SXBASE		63
#define MYBASE		SYBASE - 1	/* diagram caption */
#define MXBASE		64
#define HYBASE		SYBASE - 1	/* help area */
#define HXBASE		0

/* this will need to be changed if BWIDTH changes */
static char numbers[] = "   0  1  2  3  4  5  6  7  8  9";

static char carrier[] = "Aircraft Carrier";
static char battle[] = "Battleship";
static char sub[] = "Submarine";
static char destroy[] = "Destroyer";
static char ptboat[] = "PT Boat";

static char *your_name;
static char dftname[] = "stranger";

/* direction constants */
#define E	0
#define SE	1
#define S	2
#define SW	3
#define W	4
#define NW	5
#define N	6
#define NE	7
static int xincr[8] =
{1, 1, 0, -1, -1, -1, 0, 1};
static int yincr[8] =
{0, 1, 1, 1, 0, -1, -1, -1};

/* current ship position and direction */
static int curx = (BWIDTH / 2);
static int cury = (BDEPTH / 2);

typedef struct {
    char *name;			/* name of the ship type */
    int hits;			/* how many times has this ship been hit? */
    char symbol;		/* symbol for game purposes */
    int length;			/* length of ship */
    int x, y;			/* coordinates of ship start point */
    int dir;			/* direction of `bow' */
    bool placed;		/* has it been placed on the board? */
} ship_t;

static bool checkplace(int b, ship_t * ss, int vis);

#define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE }

static ship_t plyship[SHIPTYPES] =
{
    SHIPIT(carrier, 'A', 5),
    SHIPIT(battle, 'B', 4),
    SHIPIT(destroy, 'D', 3),
    SHIPIT(sub, 'S', 3),
    SHIPIT(ptboat, 'P', 2),
};

static ship_t cpuship[SHIPTYPES] =
{
    SHIPIT(carrier, 'A', 5),
    SHIPIT(battle, 'B', 4),
    SHIPIT(destroy, 'D', 3),
    SHIPIT(sub, 'S', 3),
    SHIPIT(ptboat, 'P', 2),
};

/* "Hits" board, and main board. */
static char hits[2][BWIDTH][BDEPTH];
static char board[2][BWIDTH][BDEPTH];

static int turn;		/* 0=player, 1=computer */
static int plywon = 0, cpuwon = 0;	/* How many games has each won? */

static int salvo, blitz, closepack;

#define	PR	(void)addstr

static void uninitgame(int sig) GCC_NORETURN;

static void
uninitgame(int sig GCC_UNUSED)
/* end the game, either normally or due to signal */
{
    clear();
    (void) refresh();
    (void) reset_shell_mode();
    (void) echo();
    (void) endwin();
    ExitProgram(sig ? EXIT_FAILURE : EXIT_SUCCESS);
}

static void
announceopts(void)
/* announce which game options are enabled */
{
    if (salvo || blitz || closepack) {
	(void) printw("Playing optional game (");
	if (salvo)
	    (void) printw("salvo, ");
	else
	    (void) printw("nosalvo, ");
	if (blitz)
	    (void) printw("blitz ");
	else
	    (void) printw("noblitz, ");
	if (closepack)
	    (void) printw("closepack)");
	else
	    (void) printw("noclosepack)");
    } else
	(void) printw(
			 "Playing standard game (noblitz, nosalvo, noclosepack)");
}

static void
intro(void)
{
    char *tmpname;

    srand((unsigned) (time(0L) + getpid()));	/* Kick the random number generator */

    CATCHALL(uninitgame);

    if ((tmpname = getlogin()) != 0 &&
	(your_name = strdup(tmpname)) != 0) {
	your_name[0] = (char) toupper(UChar(your_name[0]));
    } else {
	your_name = dftname;
    }

    (void) initscr();
    keypad(stdscr, TRUE);
    (void) def_prog_mode();
    (void) nonl();
    (void) cbreak();
    (void) noecho();

#ifdef PENGUIN
    (void) clear();
    MvAddStr(4, 29, "Welcome to Battleship!");
    (void) move(8, 0);
    PR("                                                  \\\n");
    PR("                           \\                     \\ \\\n");
    PR("                          \\ \\                   \\ \\ \\_____________\n");
    PR("                         \\ \\ \\_____________      \\ \\/            |\n");
    PR("                          \\ \\/             \\      \\/             |\n");
    PR("                           \\/               \\_____/              |__\n");
    PR("           ________________/                                       |\n");
    PR("           \\  S.S. Penguin                                         |\n");
    PR("            \\                                                     /\n");
    PR("             \\___________________________________________________/\n");

    MvAddStr(22, 27, "Hit any key to continue...");
    (void) refresh();
    (void) getch();
#endif /* PENGUIN */

#ifdef A_COLOR
    start_color();

    init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
    init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
    init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
    init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
    init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
    init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
    init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
    init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
#endif /* A_COLOR */

#ifdef NCURSES_MOUSE_VERSION
    (void) mousemask(BUTTON1_CLICKED, (mmask_t *) NULL);
#endif /* NCURSES_MOUSE_VERSION */
}

/* VARARGS1 */
static void
prompt(int n, NCURSES_CONST char *f, const char *s)
/* print a message at the prompt line */
{
    (void) move(PROMPTLINE + n, 0);
    (void) clrtoeol();
    (void) printw(f, s);
    (void) refresh();
}

static void
error(NCURSES_CONST char *s)
{
    (void) move(PROMPTLINE + 2, 0);
    (void) clrtoeol();
    if (s) {
	(void) addstr(s);
	(void) beep();
    }
}

static void
placeship(int b, ship_t * ss, int vis)
{
    int l;

    for (l = 0; l < ss->length; ++l) {
	int newx = ss->x + l * xincr[ss->dir];
	int newy = ss->y + l * yincr[ss->dir];

	board[b][newx][newy] = ss->symbol;
	if (vis) {
	    pgoto(newy, newx);
	    (void) addch((chtype) ss->symbol);
	}
    }
    ss->hits = 0;
}

static int
rnd(int n)
{
    return (((rand() & 0x7FFF) % n));
}

static void
randomplace(int b, ship_t * ss)
/* generate a valid random ship placement into px,py */
{

    do {
	ss->dir = rnd(2) ? E : S;
	ss->x = rnd(BWIDTH - (ss->dir == E ? ss->length : 0));
	ss->y = rnd(BDEPTH - (ss->dir == S ? ss->length : 0));
    } while
	(!checkplace(b, ss, FALSE));
}

static void
initgame(void)
{
    int i, j, unplaced;
    ship_t *ss;

    (void) clear();
    MvAddStr(0, 35, "BATTLESHIPS");
    (void) move(PROMPTLINE + 2, 0);
    announceopts();

    memset(board, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
    memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
    for (i = 0; i < SHIPTYPES; i++) {
	ss = cpuship + i;

	ss->x =
	    ss->y =
	    ss->dir =
	    ss->hits = 0;
	ss->placed = FALSE;

	ss = plyship + i;

	ss->x =
	    ss->y =
	    ss->dir =
	    ss->hits = 0;
	ss->placed = FALSE;
    }

    /* draw empty boards */
    MvAddStr(PYBASE - 2, PXBASE + 5, "Main Board");
    MvAddStr(PYBASE - 1, PXBASE - 3, numbers);
    for (i = 0; i < BDEPTH; ++i) {
	MvAddCh(PYBASE + i, PXBASE - 3, (chtype) (i + 'A'));
#ifdef A_COLOR
	if (has_colors())
	    attron((attr_t) COLOR_PAIR(COLOR_BLUE));
#endif /* A_COLOR */
	(void) addch(' ');
	for (j = 0; j < BWIDTH; j++)
	    (void) addstr(" . ");
#ifdef A_COLOR
	(void) attrset(0);
#endif /* A_COLOR */
	(void) addch(' ');
	(void) addch((chtype) (i + 'A'));
    }
    MvAddStr(PYBASE + BDEPTH, PXBASE - 3, numbers);
    MvAddStr(CYBASE - 2, CXBASE + 7, "Hit/Miss Board");
    MvAddStr(CYBASE - 1, CXBASE - 3, numbers);
    for (i = 0; i < BDEPTH; ++i) {
	MvAddCh(CYBASE + i, CXBASE - 3, (chtype) (i + 'A'));
#ifdef A_COLOR
	if (has_colors())
	    attron((attr_t) COLOR_PAIR(COLOR_BLUE));
#endif /* A_COLOR */
	(void) addch(' ');
	for (j = 0; j < BWIDTH; j++)
	    (void) addstr(" . ");
#ifdef A_COLOR
	(void) attrset(0);
#endif /* A_COLOR */
	(void) addch(' ');
	(void) addch((chtype) (i + 'A'));
    }

    MvAddStr(CYBASE + BDEPTH, CXBASE - 3, numbers);

    MvPrintw(HYBASE, HXBASE,
	     "To position your ships: move the cursor to a spot, then");
    MvPrintw(HYBASE + 1, HXBASE,
	     "type the first letter of a ship type to select it, then");
    MvPrintw(HYBASE + 2, HXBASE,
	     "type a direction ([hjkl] or [4862]), indicating how the");
    MvPrintw(HYBASE + 3, HXBASE,
	     "ship should be pointed. You may also type a ship letter");
    MvPrintw(HYBASE + 4, HXBASE,
	     "followed by `r' to position it randomly, or type `R' to");
    MvPrintw(HYBASE + 5, HXBASE,
	     "place all remaining ships randomly.");

    MvAddStr(MYBASE, MXBASE, "Aiming keys:");
    MvAddStr(SYBASE, SXBASE, "y k u    7 8 9");
    MvAddStr(SYBASE + 1, SXBASE, " \\|/      \\|/ ");
    MvAddStr(SYBASE + 2, SXBASE, "h-+-l    4-+-6");
    MvAddStr(SYBASE + 3, SXBASE, " /|\\      /|\\ ");
    MvAddStr(SYBASE + 4, SXBASE, "b j n    1 2 3");

    /* have the computer place ships */
    for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) {
	randomplace(COMPUTER, ss);
	placeship(COMPUTER, ss, FALSE);
    }

    do {
	char c, docked[SHIPTYPES + 2], *cp = docked;

	ss = (ship_t *) NULL;

	/* figure which ships still wait to be placed */
	*cp++ = 'R';
	for (i = 0; i < SHIPTYPES; i++)
	    if (!plyship[i].placed)
		*cp++ = plyship[i].symbol;
	*cp = '\0';

	/* get a command letter */
	prompt(1, "Type one of [%s] to pick a ship.", docked + 1);
	do {
	    c = (char) getcoord(PLAYER);
	} while
	    (!strchr(docked, c));

	if (c == 'R')
	    (void) ungetch('R');
	else {
	    /* map that into the corresponding symbol */
	    for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
		if (ss->symbol == c)
		    break;

	    prompt(1, "Type one of [hjklrR] to place your %s.", ss->name);
	    pgoto(cury, curx);
	}

	do {
	    c = (char) getch();
	} while
	    (!(strchr("hjkl8462rR", c) || c == FF));

	if (c == FF) {
	    (void) clearok(stdscr, TRUE);
	    (void) refresh();
	} else if (ss == 0) {
	    beep();		/* simple to verify, unlikely to happen */
	} else if (c == 'r') {
	    prompt(1, "Random-placing your %s", ss->name);
	    randomplace(PLAYER, ss);
	    placeship(PLAYER, ss, TRUE);
	    error((char *) NULL);
	    ss->placed = TRUE;
	} else if (c == 'R') {
	    prompt(1, "Placing the rest of your fleet at random...", "");
	    for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
		if (!ss->placed) {
		    randomplace(PLAYER, ss);
		    placeship(PLAYER, ss, TRUE);
		    ss->placed = TRUE;
		}
	    error((char *) NULL);
	} else if (strchr("hjkl8462", c)) {
	    ss->x = curx;
	    ss->y = cury;

	    switch (c) {
	    case 'k':
	    case '8':
		ss->dir = N;
		break;
	    case 'j':
	    case '2':
		ss->dir = S;
		break;
	    case 'h':
	    case '4':
		ss->dir = W;
		break;
	    case 'l':
	    case '6':
		ss->dir = E;
		break;
	    }

	    if (checkplace(PLAYER, ss, TRUE)) {
		placeship(PLAYER, ss, TRUE);
		error((char *) NULL);
		ss->placed = TRUE;
	    }
	}

	for (unplaced = i = 0; i < SHIPTYPES; i++)
	    unplaced += !plyship[i].placed;
    } while
	(unplaced);

    turn = rnd(2);

    MvPrintw(HYBASE, HXBASE,
	     "To fire, move the cursor to your chosen aiming point   ");
    MvPrintw(HYBASE + 1, HXBASE,
	     "and strike any key other than a motion key.            ");
    MvPrintw(HYBASE + 2, HXBASE,
	     "                                                       ");
    MvPrintw(HYBASE + 3, HXBASE,
	     "                                                       ");
    MvPrintw(HYBASE + 4, HXBASE,
	     "                                                       ");
    MvPrintw(HYBASE + 5, HXBASE,
	     "                                                       ");

    (void) prompt(0, "Press any key to start...", "");
    (void) getch();
}

static int
getcoord(int atcpu)
{
    int ny, nx, c;

    if (atcpu)
	cgoto(cury, curx);
    else
	pgoto(cury, curx);
    (void) refresh();
    for (;;) {
	if (atcpu) {
	    MvPrintw(CYBASE + BDEPTH + 1, CXBASE + 11, "(%d, %c)",
		     curx, 'A' + cury);
	    cgoto(cury, curx);
	} else {
	    MvPrintw(PYBASE + BDEPTH + 1, PXBASE + 11, "(%d, %c)",
		     curx, 'A' + cury);
	    pgoto(cury, curx);
	}

	switch (c = getch()) {
	case 'k':
	case '8':
	case KEY_UP:
	    ny = cury + BDEPTH - 1;
	    nx = curx;
	    break;
	case 'j':
	case '2':
	case KEY_DOWN:
	    ny = cury + 1;
	    nx = curx;
	    break;
	case 'h':
	case '4':
	case KEY_LEFT:
	    ny = cury;
	    nx = curx + BWIDTH - 1;
	    break;
	case 'l':
	case '6':
	case KEY_RIGHT:
	    ny = cury;
	    nx = curx + 1;
	    break;
	case 'y':
	case '7':
	case KEY_A1:
	    ny = cury + BDEPTH - 1;
	    nx = curx + BWIDTH - 1;
	    break;
	case 'b':
	case '1':
	case KEY_C1:
	    ny = cury + 1;
	    nx = curx + BWIDTH - 1;
	    break;
	case 'u':
	case '9':
	case KEY_A3:
	    ny = cury + BDEPTH - 1;
	    nx = curx + 1;
	    break;
	case 'n':
	case '3':
	case KEY_C3:
	    ny = cury + 1;
	    nx = curx + 1;
	    break;
	case FF:
	    nx = curx;
	    ny = cury;
	    (void) clearok(stdscr, TRUE);
	    (void) refresh();
	    break;
#ifdef NCURSES_MOUSE_VERSION
	case KEY_MOUSE:
	    {
		MEVENT myevent;

		getmouse(&myevent);
		if (atcpu
		    && myevent.y >= CY(0) && myevent.y <= CY(BDEPTH)
		    && myevent.x >= CX(0) && myevent.x <= CX(BDEPTH)) {
		    curx = CXINV(myevent.x);
		    cury = CYINV(myevent.y);
		    return (' ');
		} else {
		    beep();
		    continue;
		}
	    }
	    /* no fall through */
#endif /* NCURSES_MOUSE_VERSION */

	default:
	    if (atcpu)
		MvAddStr(CYBASE + BDEPTH + 1, CXBASE + 11, "      ");
	    else
		MvAddStr(PYBASE + BDEPTH + 1, PXBASE + 11, "      ");
	    return (c);
	}

	curx = nx % BWIDTH;
	cury = ny % BDEPTH;
    }
}

static bool
collidecheck(int b, int y, int x)
/* is this location on the selected zboard adjacent to a ship? */
{
    bool collide;

    /* anything on the square */
    if ((collide = IS_SHIP(board[b][x][y])) != FALSE)
	return (collide);

    /* anything on the neighbors */
    if (!closepack) {
	int i;

	for (i = 0; i < 8; i++) {
	    int xend, yend;

	    yend = y + yincr[i];
	    xend = x + xincr[i];
	    if (ONBOARD(xend, yend)
		&& IS_SHIP(board[b][xend][yend])) {
		collide = TRUE;
		break;
	    }
	}
    }
    return (collide);
}

static bool
checkplace(int b, ship_t * ss, int vis)
{
    int l, xend, yend;

    /* first, check for board edges */
    xend = ss->x + (ss->length - 1) * xincr[ss->dir];
    yend = ss->y + (ss->length - 1) * yincr[ss->dir];
    if (!ONBOARD(xend, yend)) {
	if (vis)
	    switch (rnd(3)) {
	    case 0:
		error("Ship is hanging from the edge of the world");
		break;
	    case 1:
		error("Try fitting it on the board");
		break;
	    case 2:
		error("Figure I won't find it if you put it there?");
		break;
	    }
	return (FALSE);
    }

    for (l = 0; l < ss->length; ++l) {
	if (collidecheck(b, ss->y + l * yincr[ss->dir], ss->x + l * xincr[ss->dir])) {
	    if (vis)
		switch (rnd(3)) {
		case 0:
		    error("There's already a ship there");
		    break;
		case 1:
		    error("Collision alert!  Aaaaaagh!");
		    break;
		case 2:
		    error("Er, Admiral, what about the other ship?");
		    break;
		}
	    return (FALSE);
	}
    }
    return (TRUE);
}

static int
awinna(void)
{
    int i, j;
    ship_t *ss;

    for (i = 0; i < 2; ++i) {
	ss = (i) ? cpuship : plyship;
	for (j = 0; j < SHIPTYPES; ++j, ++ss)
	    if (ss->length > ss->hits)
		break;
	if (j == SHIPTYPES)
	    return (OTHER);
    }
    return (-1);
}

static ship_t *
hitship(int x, int y)
/* register a hit on the targeted ship */
{
    ship_t *sb, *ss;
    char sym;
    int oldx, oldy;

    getyx(stdscr, oldy, oldx);
    sb = (turn) ? plyship : cpuship;
    if ((sym = board[OTHER][x][y]) == 0)
	return ((ship_t *) NULL);
    for (ss = sb; ss < sb + SHIPTYPES; ++ss)
	if (ss->symbol == sym) {
	    if (++ss->hits < ss->length)	/* still afloat? */
		return ((ship_t *) NULL);
	    else {		/* sunk! */
		int i, j;

		if (!closepack)
		    for (j = -1; j <= 1; j++) {
			int bx = ss->x + j * xincr[(ss->dir + 2) % 8];
			int by = ss->y + j * yincr[(ss->dir + 2) % 8];

			for (i = -1; i <= ss->length; ++i) {
			    int x1, y1;

			    x1 = bx + i * xincr[ss->dir];
			    y1 = by + i * yincr[ss->dir];
			    if (ONBOARD(x1, y1)) {
				hits[turn][x1][y1] = MARK_MISS;
				if (turn % 2 == PLAYER) {
				    cgoto(y1, x1);
#ifdef A_COLOR
				    if (has_colors())
					attron((attr_t) COLOR_PAIR(COLOR_GREEN));
#endif /* A_COLOR */
				    (void) addch(MARK_MISS);
#ifdef A_COLOR
				    (void) attrset(0);
#endif /* A_COLOR */
				} else {
				    pgoto(y1, x1);
				    (void) addch(SHOWSPLASH);
				}
			    }
			}
		    }

		for (i = 0; i < ss->length; ++i) {
		    int x1 = ss->x + i * xincr[ss->dir];
		    int y1 = ss->y + i * yincr[ss->dir];

		    hits[turn][x1][y1] = ss->symbol;
		    if (turn % 2 == PLAYER) {
			cgoto(y1, x1);
			(void) addch((chtype) (ss->symbol));
		    } else {
			pgoto(y1, x1);
#ifdef A_COLOR
			if (has_colors())
			    attron((attr_t) COLOR_PAIR(COLOR_RED));
#endif /* A_COLOR */
			(void) addch(SHOWHIT);
#ifdef A_COLOR
			(void) attrset(0);
#endif /* A_COLOR */
		    }
		}

		(void) move(oldy, oldx);
		return (ss);
	    }
	}
    (void) move(oldy, oldx);
    return ((ship_t *) NULL);
}

static bool
plyturn(void)
{
    ship_t *ss;
    bool hit;
    NCURSES_CONST char *m = NULL;

    prompt(1, "Where do you want to shoot? ", "");
    for (;;) {
	(void) getcoord(COMPUTER);
	if (hits[PLAYER][curx][cury]) {
	    prompt(1, "You shelled this spot already! Try again.", "");
	    beep();
	} else
	    break;
    }
    hit = IS_SHIP(board[COMPUTER][curx][cury]);
    hits[PLAYER][curx][cury] = (char) (hit ? MARK_HIT : MARK_MISS);
    cgoto(cury, curx);
#ifdef A_COLOR
    if (has_colors()) {
	if (hit)
	    attron((attr_t) COLOR_PAIR(COLOR_RED));
	else
	    attron((attr_t) COLOR_PAIR(COLOR_GREEN));
    }
#endif /* A_COLOR */
    (void) addch((chtype) hits[PLAYER][curx][cury]);
#ifdef A_COLOR
    (void) attrset(0);
#endif /* A_COLOR */

    prompt(1, "You %s.", hit ? "scored a hit" : "missed");
    if (hit && (ss = hitship(curx, cury))) {
	switch (rnd(5)) {
	case 0:
	    m = " You sank my %s!";
	    break;
	case 1:
	    m = " I have this sinking feeling about my %s....";
	    break;
	case 2:
	    m = " My %s has gone to Davy Jones's locker!";
	    break;
	case 3:
	    m = " Glub, glub -- my %s is headed for the bottom!";
	    break;
	case 4:
	    m = " You'll pick up survivors from my %s, I hope...!";
	    break;
	}
	if (m != 0) {
	    (void) printw(m, ss->name);
	}
	(void) beep();
    }
    return (hit);
}

static int
sgetc(const char *s)
{
    const char *s1;
    int ch;

    (void) refresh();
    for (;;) {
	ch = getch();
	if (islower(ch))
	    ch = toupper(ch);
	if (ch == CTRLC)
	    uninitgame(0);
	for (s1 = s; *s1 && ch != *s1; ++s1)
	    continue;
	if (*s1) {
	    (void) addch((chtype) ch);
	    (void) refresh();
	    return (ch);
	}
    }
}

static void
randomfire(int *px, int *py)
/* random-fire routine -- implements simple diagonal-striping strategy */
{
    static int turncount = 0;
    static int srchstep = BEGINSTEP;
    static int huntoffs;	/* Offset on search strategy */
    int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
    int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
    int x, y, i;

    if (turncount++ == 0)
	huntoffs = rnd(srchstep);

    /* first, list all possible moves */
    nposs = npref = 0;
    for (x = 0; x < BWIDTH; x++)
	for (y = 0; y < BDEPTH; y++)
	    if (!hits[COMPUTER][x][y]) {
		xpossible[nposs] = x;
		ypossible[nposs] = y;
		nposs++;
		if (((x + huntoffs) % srchstep) != (y % srchstep)) {
		    xpreferred[npref] = x;
		    ypreferred[npref] = y;
		    npref++;
		}
	    }

    if (npref) {
	i = rnd(npref);

	*px = xpreferred[i];
	*py = ypreferred[i];
    } else if (nposs) {
	i = rnd(nposs);

	*px = xpossible[i];
	*py = ypossible[i];

	if (srchstep > 1)
	    --srchstep;
    } else {
	error("No moves possible?? Help!");
	ExitProgram(EXIT_FAILURE);
	/*NOTREACHED */
    }
}

#define S_MISS	0
#define S_HIT	1
#define S_SUNK	-1

static int
cpufire(int x, int y)
/* fire away at given location */
{
    bool hit, sunk;
    ship_t *ss = NULL;

    hit = (bool) board[PLAYER][x][y];
    hits[COMPUTER][x][y] = (hit ? MARK_HIT : MARK_MISS);
    MvPrintw(PROMPTLINE, 0,
	     "I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" :
	     "miss");
    if ((sunk = (hit && (ss = hitship(x, y)))) != 0)
	(void) printw(" I've sunk your %s", ss->name);
    (void) clrtoeol();

    pgoto(y, x);
#ifdef A_COLOR
    if (has_colors()) {
	if (hit)
	    attron((attr_t) COLOR_PAIR(COLOR_RED));
	else
	    attron((attr_t) COLOR_PAIR(COLOR_GREEN));
    }
#endif /* A_COLOR */
    (void) addch((chtype) (hit ? SHOWHIT : SHOWSPLASH));
#ifdef A_COLOR
    (void) attrset(0);
#endif /* A_COLOR */

    return hit ? (sunk ? S_SUNK : S_HIT) : S_MISS;
}

/*
 * This code implements a fairly irregular FSM, so please forgive the rampant
 * unstructuredness below. The five labels are states which need to be held
 * between computer turns.
 *
 * The FSM is not externally reset to RANDOM_FIRE if the player wins. Instead,
 * the other states check for "impossible" conditions which signify a new
 * game, then if found transition to RANDOM_FIRE.
 */
static bool
cputurn(void)
{
#define POSSIBLE(x, y)	(ONBOARD(x, y) && !hits[COMPUTER][x][y])
#define RANDOM_FIRE	0
#define RANDOM_HIT	1
#define HUNT_DIRECT	2
#define FIRST_PASS	3
#define REVERSE_JUMP	4
#define SECOND_PASS	5
    static int next = RANDOM_FIRE;
    static bool used[4];
    static ship_t ts;
    int navail, x, y, d, n;
    int hit = S_MISS;

    switch (next) {
    case RANDOM_FIRE:		/* last shot was random and missed */
      refire:
	randomfire(&x, &y);
	if (!(hit = cpufire(x, y)))
	    next = RANDOM_FIRE;
	else {
	    ts.x = x;
	    ts.y = y;
	    ts.hits = 1;
	    next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
	}
	break;

    case RANDOM_HIT:		/* last shot was random and hit */
	used[E / 2] = used[S / 2] = used[W / 2] = used[N / 2] = FALSE;
	/* FALLTHROUGH */

    case HUNT_DIRECT:		/* last shot hit, we're looking for ship's long axis */
	for (d = navail = 0; d < 4; d++) {
	    x = ts.x + xincr[d * 2];
	    y = ts.y + yincr[d * 2];
	    if (!used[d] && POSSIBLE(x, y))
		navail++;
	    else
		used[d] = TRUE;
	}
	if (navail == 0)	/* no valid places for shots adjacent... */
	    goto refire;	/* ...so we must random-fire */
	else {
	    n = rnd(navail) + 1;
	    for (d = 0; used[d]; d++) ;
	    /* used[d] is first that == 0 */
	    for (; n > 1; n--)
		while (used[++d]) ;
	    /* used[d] is next that == 0 */

	    assert(d < 4);
	    assert(used[d] == FALSE);

	    used[d] = TRUE;
	    x = ts.x + xincr[d * 2];
	    y = ts.y + yincr[d * 2];

	    assert(POSSIBLE(x, y));

	    if (!(hit = cpufire(x, y)))
		next = HUNT_DIRECT;
	    else {
		ts.x = x;
		ts.y = y;
		ts.dir = d * 2;
		ts.hits++;
		next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
	    }
	}
	break;

    case FIRST_PASS:		/* we have a start and a direction now */
	x = ts.x + xincr[ts.dir];
	y = ts.y + yincr[ts.dir];
	if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
	    ts.x = x;
	    ts.y = y;
	    ts.hits++;
	    next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
	} else
	    next = REVERSE_JUMP;
	break;

    case REVERSE_JUMP:		/* nail down the ship's other end */
	d = (ts.dir + 4) % 8;
	x = ts.x + ts.hits * xincr[d];
	y = ts.y + ts.hits * yincr[d];
	if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
	    ts.x = x;
	    ts.y = y;
	    ts.dir = d;
	    ts.hits++;
	    next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
	} else
	    next = RANDOM_FIRE;
	break;

    case SECOND_PASS:		/* continue shooting after reversing */
	x = ts.x + xincr[ts.dir];
	y = ts.y + yincr[ts.dir];
	if (POSSIBLE(x, y) && (hit = cpufire(x, y))) {
	    ts.x = x;
	    ts.y = y;
	    ts.hits++;
	    next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
	    break;
	} else
	    next = RANDOM_FIRE;
	break;
    }

    /* pause between shots in salvo */
    if (salvo) {
	(void) refresh();
	(void) sleep(1);
    }
#ifdef DEBUG
    MvPrintw(PROMPTLINE + 2, 0,
	     "New state %d, x=%d, y=%d, d=%d",
	     next, x, y, d);
#endif /* DEBUG */
    return ((hit) ? TRUE : FALSE);
}

static int
playagain(void)
{
    int j;
    ship_t *ss;

    for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
	for (j = 0; j < ss->length; j++) {
	    cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
	    (void) addch((chtype) ss->symbol);
	}

    if (awinna())
	++cpuwon;
    else
	++plywon;
    j = 18 + (int) strlen(your_name);
    if (plywon >= 10)
	++j;
    if (cpuwon >= 10)
	++j;
    MvPrintw(1, (COLWIDTH - j) / 2,
	     "%s: %d     Computer: %d", your_name, plywon, cpuwon);

    prompt(2, (awinna())? "Want to be humiliated again, %s [yn]? "
	   : "Going to give me a chance for revenge, %s [yn]? ", your_name);
    return (sgetc("YN") == 'Y');
}

static void
do_options(int c, char *op[])
{
    register int i;

    if (c > 1) {
	for (i = 1; i < c; i++) {
	    switch (op[i][0]) {
	    default:
	    case '?':
		(void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
		(void) fprintf(stderr, "\tWhere the options are:\n");
		(void) fprintf(stderr, "\t-s : play a salvo game\n");
		(void) fprintf(stderr, "\t-b : play a blitz game\n");
		(void) fprintf(stderr, "\t-c : ships may be adjacent\n");
		ExitProgram(EXIT_FAILURE);
		break;
	    case '-':
		switch (op[i][1]) {
		case 'b':
		    blitz = 1;
		    if (salvo == 1) {
			(void) fprintf(stderr,
				       "Bad Arg: -b and -s are mutually exclusive\n");
			ExitProgram(EXIT_FAILURE);
		    }
		    break;
		case 's':
		    salvo = 1;
		    if (blitz == 1) {
			(void) fprintf(stderr,
				       "Bad Arg: -s and -b are mutually exclusive\n");
			ExitProgram(EXIT_FAILURE);
		    }
		    break;
		case 'c':
		    closepack = 1;
		    break;
		default:
		    (void) fprintf(stderr,
				   "Bad arg: type \"%s ?\" for usage message\n",
				   op[0]);
		    ExitProgram(EXIT_FAILURE);
		}
	    }
	}
    }
}

static int
scount(int who)
{
    register int i, shots;
    register ship_t *sp;

    if (who)
	sp = cpuship;		/* count cpu shots */
    else
	sp = plyship;		/* count player shots */

    for (i = 0, shots = 0; i < SHIPTYPES; i++, sp++) {
	if (sp->hits >= sp->length)
	    continue;		/* dead ship */
	else
	    shots++;
    }
    return (shots);
}

int
main(int argc, char *argv[])
{
    setlocale(LC_ALL, "");

    do_options(argc, argv);

    intro();
    do {
	initgame();
	while (awinna() == -1) {
	    if (!blitz) {
		if (!salvo) {
		    if (turn)
			(void) cputurn();
		    else
			(void) plyturn();
		} else {
		    register int i;

		    i = scount(turn);
		    while (i--) {
			if (turn) {
			    if (cputurn() && awinna() != -1)
				i = 0;
			} else {
			    if (plyturn() && awinna() != -1)
				i = 0;
			}
		    }
		}
	    } else
		while ((turn ? cputurn() : plyturn()) && awinna() == -1)
		    continue;
	    turn = OTHER;
	}
    } while
	(playagain());
    uninitgame(0);
    /*NOTREACHED */
}

/* bs.c ends here */

Filemanager

Name Type Size Permission Actions
package Folder 0755
Makefile.in File 4.92 KB 0644
README File 35.89 KB 0644
aclocal.m4 File 108.83 KB 0644
background.c File 6.84 KB 0644
blue.c File 12.4 KB 0644
bs.6 File 3.91 KB 0644
bs.c File 29.95 KB 0644
bulgarian-utf8.txt File 340 B 0644
cardfile.c File 13.26 KB 0644
cardfile.dat File 394 B 0644
chgat.c File 9.03 KB 0644
clip_printw.c File 9.1 KB 0644
color_name.h File 3.32 KB 0644
color_set.c File 3.25 KB 0644
configure File 449.42 KB 0644
configure.in File 9.57 KB 0644
demo_altkeys.c File 4.77 KB 0644
demo_defkey.c File 7.4 KB 0644
demo_forms.c File 13.01 KB 0644
demo_keyok.c File 3.24 KB 0644
demo_menus.c File 18.74 KB 0644
demo_panels.c File 16.89 KB 0644
demo_termcap.c File 10.09 KB 0644
demo_terminfo.c File 10.05 KB 0644
ditto.c File 11.04 KB 0644
dots.c File 4.52 KB 0644
dots_mvcur.c File 4.66 KB 0644
echochar.c File 4.35 KB 0644
edit_field.c File 11.21 KB 0644
edit_field.h File 2.57 KB 0644
filter.c File 4.97 KB 0644
firework.c File 5.53 KB 0644
firstlast.c File 3.72 KB 0644
foldkeys.c File 7.44 KB 0644
gdc.6 File 3.03 KB 0644
gdc.c File 8.74 KB 0644
hanoi.c File 8.58 KB 0644
hashtest.c File 6.58 KB 0644
inch_wide.c File 7.21 KB 0644
inchs.c File 7.15 KB 0644
ins_wide.c File 12.25 KB 0644
insdelln.c File 9.16 KB 0644
inserts.c File 10.62 KB 0644
install-sh File 6.96 KB 0644
key_names.c File 3.22 KB 0644
keynames.c File 3.07 KB 0644
knight.c File 18.54 KB 0644
linedata.h File 3.16 KB 0644
linux-color.dat File 2.56 KB 0644
listused.sh File 5.46 KB 0644
lrtest.c File 5.24 KB 0644
make-tar.sh File 4.8 KB 0644
mk-test.awk File 4.42 KB 0644
modules File 5.07 KB 0644
movewindow.c File 16.44 KB 0644
ncurses.c File 154.98 KB 0644
ncurses_tst.hin File 2.88 KB 0644
newdemo.c File 7.38 KB 0644
programs File 5.28 KB 0644
railroad.c File 5.66 KB 0644
rain.c File 8.44 KB 0644
redraw.c File 4.66 KB 0644
savescreen.c File 7.49 KB 0644
savescreen.sh File 2.66 KB 0644
tclock.c File 5.26 KB 0644
test.priv.h File 19.55 KB 0644
test_add_wchstr.c File 14.08 KB 0644
test_addchstr.c File 12.14 KB 0644
test_addstr.c File 10.3 KB 0644
test_addwstr.c File 12.37 KB 0644
test_arrays.c File 3.83 KB 0644
test_get_wstr.c File 8.94 KB 0644
test_getstr.c File 8.88 KB 0644
test_instr.c File 6.49 KB 0644
test_inwstr.c File 6.69 KB 0644
test_opaque.c File 10.42 KB 0644
test_vid_puts.c File 3.97 KB 0644
test_vidputs.c File 3.92 KB 0644
testaddch.c File 3.46 KB 0644
testcurs.c File 16.69 KB 0644
testscanw.c File 2.88 KB 0644
tracemunch File 5.01 KB 0644
view.c File 13.84 KB 0644
widechars-utf8.txt File 389 B 0644
widechars.h File 3.19 KB 0644
worm.c File 14.01 KB 0644
xmas.c File 33.47 KB 0644
xterm-16color.dat File 2.99 KB 0644
xterm-256color.dat File 6.88 KB 0644
xterm-88color.dat File 4.11 KB 0644